Where is the guerrilla base in mercenaries 2




















Land there, and use a C4 charge to knock down the fence at the southeast corner. For some reason, no one takes notice of this explosion. Stay outside of the fenceline for a moment, and look into the base area from between the guard tower and building in front of you.

If you see any AN troops from this position there should be one, standing in the center of the base , shoot him before you enter the red zone. Use the guard tower for cover as you trespass- Move up to it, and run around the base of the tower to the left.

Equip your C4, and run from the tower to the car, plant the bomb, and run like hell back to your chopper. If you managed to get this far, you're in the clear. Lift off, and fly toward Caracas.

Land in the courtyard. From here, you are not only protected from view one of the cars will pass by this location , but you can also see the meeting place on your HUD map. Wait until both cars reach the meeting, and, when the car icons are directly over top of one another Enjoy your Carpet Bombs The Support items themselves will also be listed in the order the game shows once all items are unlocked, and not necessarily the order the missions to unlock said items appear.

Therefore, if you have not completed the mission required to obtain a given Support item, or have not gotten a Card from a certain Contact, your game menu may look different from what you see here. As a reminder, Contacts offer support based on your standing with their parent Faction; If the Faction is angry with you, the Contact won't sell you stuff until you earn the Faction's favor, and all Contacts serve as Bribe points for the parent Faction.

Or a ludicrous amount of ordinance Based on the Contact's parent Faction's attitude toward you, the support you attempt to procure from the Contact will cost more or less. It is in your best interests to try to play all the fields and keep the different Factions at least "Neutral" to keep the cost of support from going too high Especially the Pirates, 'cause they've got the best stuff!

This cost will not change because of Faction standing, and it may not apply at all, as you can choose to have Weapon and Vehicle Support dropped right at Home Base. You cannot do this with heavy ordinance such as Air Strikes and Bombs for some reason This should give you clue as to how much bang you're gonna get for your buck. I will, however, offer my opinion with some reasoning to back it up, as opposed to just "This thing sucks" or "This is the best xxxxx in the game".

Standard installation includes a NOTE: Since you can literally find these things just sitting around, often within a short walk from Home Base, there are a lot better things to spend your money on. Integrated active tracking system provides high accuracy against moving targets. NOTE: This is my personal favorite "backup" weapon. It will absolutely lay waste to any vehicle on land and sea, and it has 'dumbfire' capability does not require a lock to fire coupled with armor-piercing missiles that have a relatively straight flight path, making them effective against structures such as small houses and quanset huts.

Hell, with a little practice and luck, you can drop enemy choppers with these things. Overall, a worthwhile purchase. NOTE: I got nothin' NOTE: The description says it all. There are a couple of missions where these come in handy, but overall not worth the trouble. The 40mm machine gun.

That's right, it's a fully automatic grenade launcher! Take one home today! NOTE: "Take" is the operative word here, since there are usually a couple of these mere steps away from the Commander. Why buy what you can steal? This crate packs enough medical supplies to take care of a small village. NOTE: I would like to mention that the 12 gauge is pretty awesome at taking out jeeps, and a monster against personnel. If I could carry 3 weapons, I'd take one along. Very cost effective! NOTE: Not the greatest air strike in the game, but if you really want to start wrecking a lot of crap immediately, and have the money to burn, it can be fairly useful.

This kit contains a suppressed 9mm SMG, ammo, grenades, C4, and a med kit. Low profile, what? NOTE: By the time this ride is available, you've most likely captured the outpost for UP, or are close to it; At any rate, the UP Rogue chopper you can find parked on the landing pad there is a far superior choice. It's smaller meaning it fits into tight spots better , and carries not only rockets but a cannon.

Oh, and it's free. Knock out everything in your path with a light machine gun and the awesome And that Light machine gun? The Prototype Rifle holds just as much ammo, and wastes a lot less of it. Don't bother. Enemy combatants will be a blur in the rear-view mirror when you cruise by in this custom-tuned racer. Isn't it enough that I had to "drive" one in order to unlock it? Don't let the initial blast fool you, this baby packs a wallop! NOTE: When it comes to obliterating things with pinpoint accuracy, you can definitely do worse.

A little pricey, when compared to later Support that does the same thing more effectively there's a real shortage of armored buildings in this game, and any time you NEED a Bunker Buster to blow something up, somebody GIVES you one , but for the first accurate, guided strike you get, not too shabby.

NOTE: As with all of the "Artillery" options, you call this strike by marking the area of attack with a smoke grenade, which not only severely hampers your effective range, but can actually place you within the strike zone! Add to that the fact that most enemy soldiers scatter when a grenade of any sort is used near them, and you can see why I think there are a lot better ways to blow grand. Like on Surgical Strikes Broken tread link? Gaping holes from unfriendly fire? Patch up your ride in a jiffy with this repair kit!

NOTE: Sounds useful, but as I'm the type of guy who either ditches a vehicle when it's lost effectiveness, or outright cheats, I can honestly say I've never used this Support option. I would speculate it isn't worth it, since enemy RPGs and tanks usually chew up your equipment pretty quick- It doesn't seem like you'd be able to get the drop on-site fast enough.

Tanks or aircraft bringing you down? All while seriously limiting your effectiveness against enemy personnel! Stick with one or the other, but I really can't see needing both types of "Anti-" rockets. NOTE: "Goss" My own personal bomb! Unfortunately, not all that impressive.

I would stick to Cluster Bombs for the moment, as a much better replacement will be available soon. Includes a full supply of match-grade 7. Instead, using the scope renders it impossible to hit the broad side of a barn From inside the barn. What kind of idiot tries to shoot a forklift out of the air with an RPG anyway? Prices are based on the Anti-Air Rocket offered by UP; I presume the prices are the same, as is the situation with all other multi- Faction offered support. Okay, out-of-combat, you can simply re-stockpile your vehicle for a second to reload it.

In combat, I don't think it'll last long enough to need a reload. This could be useful in a few rare situations, but overall I don't think it'd be worth it. NOTE: Now, this thing is sweet! Expensive, but an awfully effective replacement for the Cluster Bombs. NOTE: Awful late in the game to be offering for a fee, no less something that is quite easily stolen far earlier.

Includes both vehicle ammunition and an armor repair kit. Reroute a bomber to your target location and deliver up to 12 tons of high explosives. NOTE: Worth the effort to unlock, worth the price to purchase. This is unholy destruction on demand, and I don't think you'll be disappointed. Includes 5. For free. Pose for the media! This sturdy off-road vehicle includes a.

I don't like the way this truck handles, and I don't like any vehicle that forces you to leave the driver's seat to use the weapon. Um, anti-tank weapontry I can fire from the driver's seat? Same complaint as above, 'cause it's the same truck. Decimate your opponents from the air! My personal favorite chopper in the game, it carries a monster cannon, Anti-Personnel rockets, Anti-Tank rockets, and Anti-Air rockets.

The AT and AA rockets run dry fairly quick, but there's plenty of ammo in the cannon. Add to that speed, maneuverability, and enough balls to winch mid-size vehicles, and you've got a pretty desirable mode of transport. Deliver a hail of bullets with pinpoint precision, but beware enemy SAMs. NOTE: Never tried it. I stick to satellite guided ordinance. NOTE: Though I can only think of one specific instance where you may be so overwhelmed by chopper fire that you'd need someone else to shoot them down for you, in that one instance, this REALLY shines.

I was literally jaw- droppingly amazed at how precise and effective this strike is, and there's something deeply satisfying about seeing three or four choppers suddenly cut out of the air, simultaneously, with no notice whatsoever. NOTE: Never used it. Good at what it does, though. NOTE: Huh, huhuh The serious upside to this weapon set is that most of the VZ are carrying Type 56s the AK47 look-alike and RPGs, which means there'll be no shortage of ammo laying around.

Of course, with both weapons' questionable accuracy, you'll need a lot of ammo. Includes swivel-mounted 7. But it looks stupid. I've driven a couple of these, and I don't care for the way they handle, honestly. Way too light, with too great a tendancy to spin out if you try to drive it like your Need For Speed tuner. Provided you get a shot off and guide the missile to its intended target before the tank you're shooting at sends you to glorified go-kart heaven, that is. Just because this thing "can" stand up to heavies, doesn't mean it should, okay, kids?

NOTE: Look, with all the AA scattered around Venezuela, whenever something warns me to not use it in the presence of Anti-Air fire, it's pretty much warning me to not use it, period. Not very effective, considering the cost. Be prepared for any situation! NOTE: Riduculous looking party-hat style communications array aside, this is a pretty quick chopper. Problem is, when somebody starts shooting at me, I have a tendancy to want to stand my ground and shoot back And the Tien Kou isn't really made for that.

A good "hit-and-run" chopper, though, if that's your style. Our contacts will direct a bombing run on the target of your choosing. NOTE: Remember, ages ago, at the beginning of the game, you got to use this?

It's finally back, and uber cheap to boot. Though it pales a little in comparasin to satellite-guided ordinance you need a line-of-sight on the target, meaning you are not fully covered from enemy fire , I still like to have plenty of these available to cause some heavy damage at the beginning of an assault.

Great for "Capture the Outpost" missions and a few others. Be on the right side with the Rui Shi heavy anti-aircraft system!

Buying this is pointless. NOTE: I actually like this thing. The TOW system can be fired from the cockpit, letting you run-n-gun. A strong second place first goes to an Allied APC. Just depends on who's side you're on, I guess. With room for a passenger and gunner, let this puppy give you some real traction.

These things are lying all over the P. HQ area. Next, the handling is vile, and did I mention the utter lack of any sort of armor? Finally, as the Guerillas and UP are natural enemies, and UP constantly patrols the road leading out of Home Base, what do you think is going to happen as soon as you pull out of the garage in this thing? In it's defense, it does have the ridiculous rapid-fire grenade gun. Of course, you can't fire it from behind the wheel Point those tin cans out, and this'll take care of everything for you.

NOTE: I can't recall having ever used this option. Some of these missions can be a genuine pain Even the odds! These codes have all been tested and confirmed. Beats having to earn it the old fashioned way! I don't call this cheating, if you would've gone after it legit anyway.

I will tell you here how and where to get them. I will attempt to list items in a way that can avoid giving away too much if you don't look too far into it. If you do not see your favorite vehicle listed, send me an e-mail with the vehicle name or at least type; weapon, car, tank, helicopter, etc. If the vehicle only appears during a specific mission the Firetruck, for instance , it is listed above in the Strategy section under the applicable mission. Due to a few e-mails regarding this section and the confusion I may have caused by listing mission-specific vehicles elsewhere in the guide, let me clear this up a little.

Should you decide you want to bang around the jungle in this thing, here's how to do it: courtesy of Flywire You must go with the mission normally until the point when you must deliever El Diablo, then take the El Diablo out of the garage and blow it up with C4.

Now it will be a mision failed. Take the mision again, and when you start the mission there should be an El Diablo parked next to the garage.

Complete the mission and bring the Diablo back to stockpile. NOTE: I realize this has been posted before on the boards No whining. Though it was described on the boards by "MV44dude" and "mhfgod". Also, from the boards, it seems apparent that you must bomb the garage and choose "Cancel Contract", NOT "Retry" in order to make the El Diablo appear next to the garage.

Lastly, it would seem that simply cancelling the contract is enough, but and I quote "Blowing stuff up is fun! Look around the area for any P. These guys are carrying Prototype Rifles. If you SUBDUE knock down, handcuff the agent, just as you would a VZ priority target, you can grab the weapon without harming your standing with the Guerillas too badly.

They will open fire on you, though. Nearby, slightly to the southwest, you should see a long trail in the jungle that follows a rough circular path.

Extending north from the circle are two long paths. If you follow the eastern right one of these to the circle path, and go slightly east on the circle path, you'll come to a small P. Trust me, once you find it once, it's easy to get back. Also, there should be a couple Guerrillas hanging around armed with Prototype Rifles in this area, as well. Holds you plus four, one more passenger than fits in a Gunney Scout. A black tank How cool is that?

Breshnik as a contact, save, exit, and reload. The damage you caused to the outpost while taking it over will be repaired, and you will find a Rogue minicopter parked near the entrance to the outpost.

This is a very good light attack chopper, in my opinion, with a Vulcan cannon and 14 no-lock missiles. I don't see the appeal, but this guide isn't for just me. If you travel to Guanare and head to the southeast corner of town, you should find a long, split path extending southeast into the jungle. This is also the case for dropping bombs. Throughout the world there are certain items that can be stolen by simply tagging them then calling in the friendly Irishman.

The three available items consist of cash, fuel, and heavy ordinates. Fuel is also stored in lots of , however players can expand the maximum amount of fuel they can hold at one time by purchasing the upgrades from the faction shops. The gameplay for Mercenaries 2 has also been slightly stepped up. Instead of simply hijacking any vehicle you are next to, players must be a bit more on par.

As for hijacking helicopters — players are now gifted with a grappling hook which has considerable range and is useful for getting airborne in a hostile environment. Another fantastic feature inserted into Mercenaries 2 is the ability to call in a friend via the Internet.

When the player creates a new game they have the choice to either go online with it or stay offline. Stay online and other players or friends will be able to join you at the point you are at with the game bringing with them all of their own fuel, money, and unlocked items. This comes in handy if a friend is stuck on a particular mission or if mindless destruction is a plate on the table. Mercenaries 2 has lived up to its expectations to be a fun and crazy game about having a hell of a time in a war zone.

There are however a few issues with the PC version at this time that should have really been patched before the game was released. The PLAV also have elite troops. All of these troops are located nearby HVTs that need to be captured; they sometimes wear a green helmet or a red beret. Some also wear ghillie suits made up of leaves on their back and torso to camouflage themselves and matching green, jungle paint on their skin. They are tougher but have the same weaponry as the normal troops.

The PLAV bases usually contain things such as broken buses and other broken down vehicles that have been converted into small buildings and fortifications. They are protected by multi-colored sandbags, usually accompanied by barbed wire and machine gun nests. Their buildings are marked as theirs by orange and green graffiti and barbed wire. They have built many large "treehouses" throughout the roads that lead through the Amazonas, which serve as lookouts; they are built around hard, tall trees that are difficult to destroy.

A female orator can be seen in the camp speaking to three seated guerillas and presumably the rest of the camp's inhabitants , preaching communist dogma as follows:. As stated above, their weapons and vehicles are outdated by modern standards. Though outdated, these vehicles are heavily modified. These modifications range from the addition of objects such as cow-catchers, spikes and unnecessary barbed wire. All of their vehicles have some form of graffiti on them, as a further expression of their political views and to make their vehicles look overall more fearsome.

Some of their vehicles are named after Latin American revolutionary leaders, such as Simon Bolivar for the name of their armored trucks and Fidel Castro for the name of their main helicopter. Their small arms, however, seem to be largely Soviet in origin.



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