For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster s you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead. Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field its original Attribute, if face-down.
Cards and effects cannot be activated in response to this card's activation. Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card.
When this card leaves the field, destroy the equipped monster. Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field. When this card leaves the field, banish that monster. You can only activate 1 "Living Fossil" per turn. Equip only to a Warrior-Type monster. It gains ATK. During your Main Phase, if this card is in your Graveyard you can remove from play 2 Warrior-Type monsters in your Graveyard to add this card to your hand.
Pay Life Points to target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved.
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. Any card sent to your opponent's Graveyard is banished instead. Once per turn, if your opponent adds a card s from their Deck to their hand except during the Draw Phase or the Damage Step : You can banish 1 random card from your opponent's hand.
Alternatively, the main effect would be its ability to add any HERO Monster from the deck to the hand. Searchers are the best cards in Yu-Gi-Oh! Every Pot Spell Card, Ranked. Your drying pan won't protect you from the wrath of societal cancellation, Brock.
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Johnny Garcia Articles Published. Read Next in tabletop. This article has been viewed , times. Learn more This article will teach you how to successfully build this awesome type of deck. Log in Social login does not work in incognito and private browsers. Please log in with your username or email to continue.
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Things You'll Need. Related Articles. Author Info Last Updated: September 3, Decide what kind of deck you want to build. However, there are many other options, so feel free to just experiment with the cards until you figure out what works for you.
Get the monsters. None of the others are really worth using, except for fusing with. Typically, HERO decks use few monsters and many cards to search them. Put in draw and search cards to help you gain advantage and get to your combo pieces faster. If you are playing fusions, add some fusion spells and support. If you are using Blazeman, add Polymerization since he can search it out.
Fusion Reserve and Fusion Conscription can be used if you use fusions with specific materials, and Fusion Recovery can recover your materials. If using specific materials, it can be a good idea to use fusion substitutes like King of the Swamp and Prisma. Put in staple cards.
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