You can also buy from the PP Catalog the third main scenario, but if you beat the second scenario, you get that third one for free, so let's just head into the second. Also to note, I'm not sure the exact trigger of it, but beating this chapter a second time made some megalixir trade accessories available in the customization shop.
Could be just beating a second time unlocked them, or beating it after the bonus lines are added to the scenario, or beating it after beating the second scenario, not TOO too sure. Scarletite and Electrum were also added to my shop along with them, even though I still haven't played the third scenario to come across them there. First one you'll probably find out about is the Bonus Line, it gets mentioned.
You'll also notice that rules are now enabled, so you can have your battles rigged to be easy to win no matter how high the opponent is while you're Lv1.
The third are Emblems inside of gateways, which have a wide range of abilities both good and bad. Also, this prologue chapter unlocks bonus lines for all red gateways in the first scenario. So now you can't go running through with max level characters.
There's also an interesting thing you can do now that you have two scenarios open. Since we'll be going through the second now, I'll say to use the first scenario for this. On the World Map, when you hit start, I'm sure you've noticed and probably used the Save and Quit selection. Now, thing is, it doesn't keep it saved for story mode, only for that scenario, so you can still play on the other scenario while having one saved for the first.
So here's a trick, play any character up to a Mogshop that isn't the one at Cornelia's ruins the pebble and special items seller.
Now if you ever need to buy a chain and you don't have a Mogshop available yet in that chapter, you can just go over to the first scenario to buy it. Pretty nifty, right?? You don't HAVE to do this and can still buy before the ends of chapters, but it's still useful for if you could use a chain you don't have for good KP gain and there isn't a shop available.
My intro will come with his chapter. X '' Wandering Manikins: Imitation Despot Lv8 Chest Contents: gil, EX Charge And the Warrior wakes up from his previous fight he doesn't even remember, but now we know why he was on the ground in the first game. Before you go forward to where you see Sanctuary, turn around and you'll see the Despot and a chest. In the ruins of Cornelia you should find the other chest, just look and you'll find it.
If you remember this moogle from chapter 5 with Lightning in the last scenario, all he has is Pebbles, or the special limited items if you've unlocked the ability to buy them. As you'll be told when you approach the gateway, they all now have a Bonus Line in effect, just as I described before the story walkthrough and as you're told in game.
You can always check the Help Manual for the info again. But basically, no matter what level he is, put him to Lv1 for this.
But I think you should just fight them one at a time to get used to the emblems, since there's a second under the first manikin you fight. Now it's time for the first chapter. Now then, time to put that little scenario save trick to work, if you haven't already, play a character in any previous chapter to a shop, except for chapter 5 with the pebble seller.
If you don't have one, buy a Multichain and then Save and Quit, then switch over to the second scenario and start up Cloud's chapter, you will have that Multichain for the opening gateway. He is a bit of an all around fighter, but his HP attacks are pretty much hits with his sword.
He does also have two brave attacks that combo into HP attacks. His biggest value, in my opinion anyway, is that when he is in EX mode, all of his sword attacks crush defense, even his normally blockable brave attacks. I have a disappointment in his character design, granted he and others just have the same 3D models from the first game, I think they should have updated the Buster Sword in this to look like the one from Crisis Core.
It looks so much better than the old original design from A - Pravoka Gateway 2. Going forward, when you get to the Light Orb on the right, you might spot it, but there is a chest next to the mountains behind it.
If you follow Tidus around the mountains, you will come across the other Light Orbs. Now, if you don't have a Straight Chain, I'd recommend saving and going back to the first scenario to buy one, or you can try getting a free one from the prologue in the first scenario.
Just make sure to have one. Now head across the boulder path for two Light Orbs and the second chest. If you want, you could go grab a Multichain for this next gateway. And a note, when going in at Lv1 those Lv15 manikins can be a pain to break. So if you haven't yet, you should go tweak a rules set for easy breaking. But it's time to get the chests and Light Orbs. You'll see the path split, left to a boulder and right to an orb, just go left first for the chest over there.
Now when heading towards the moogle, you'll see two Light Orbs in the distance near the next red gateway. Go towards the one on the right, you won't reach it trying to run directly to it, but theres a chest near the shore, just outside of the forest.
Grab all the Light Orbs and get ready for the blue gateway. Now, since this is the first blue gateway you've encountered after the bonus lines got activated unless you went back into the first scenario and went to some , you'll notice something great.
Blue gateways do NOT have bonus lines. So if you're on a character that you have at max level, but you adjusted it to get KP from bonus lines, just crank it back up. Lv50 should be more than plenty at this stage in the game. It's good to put the level back up since the KP chances in blue gateways can now be a bit harder, BRV breaking within 30 seconds can be difficult for a low level fighting against high levels.
Lastly, if you don't have a Round Chain, you could get one, to net you 12 KP. Also, a pretty interesting note, the gil in the chest is the same as the year VII was released. In each chapter in this scenario you will find a chest with a gil amount the same as the character's game's original release. You'll get more out of a free Jump Chain than you will with a bought Multi, but you get even less from a bought Jump Chain, but both work here.
But if you want to ' use either chain nicely, you won't be using the emblems. With a Jump Chain, stand just left of the? The Multi will hit all of them, the Jump Chain will hit all but the Soldier. When I opened the customization menu I had new inventory in the shop, some Dusty Elixir accessories had appeared. I don't know if it was because I merely entered this gateway, or could be from beating the last blue gateway. It could be either or something else, but if it was either of these gateways that triggered it, yours should be updated now too.
The path is pretty simple after that, the boulder along the way has the second chest. When you're able to see the boulder, you should also see the Phantom running around in the distance, he's guarding the third chest.
After that, head up into the Gulg Volcano forest and forzen water ring, you'll find the other three Light Orbs and the final gateway of the chapter. If you don't have one, you should probably get a Multichain for this gateway, it'll really pay off.
And here's an interesting tidbit, if you go back to Cornelia Plains, there will now be a Champion manikin just inside. I got startled when I was attacked just as the area loaded, before I had a chance to move.
First, you could take out the B- Sephiroth Lv20 Reaper, probably waste the potion, ' and grab the chest. Or you could just use the Multichain at the same spot without the KP Gambler, then do either of two things. Get the KP Gambler to hold onto for use as you see fit in the near future, or leave it and come back to get it when you find a gateway you can pull off a massive chain in.
This kid in this game can use a very wide variety of magic at his disposal. And on that note, he is another pretty all around character, with a few of his bravery attacks comboing into HP attacks and more bravery attacks. A - Gateway to the Shrine 2. Just step onto the emblem and use a Straight Chain, hopefully you have one.
As you go through the now empty gateway, I'm sure you'll spot the chest in the distance, head over to get it. Third chest is across the boulder path, next to the red gateway and Mogshop. For the next gateway, a Round Chain would do best, pick one up if you don't have one. At the third it splits a bit again, right is the red gateway, and left is a blue gateway, and both have chests. Just grab the chest and fourth Light Orb to the right. I got a Straight Chain here.
Now head over to the boulder towards the blue gateway for the second chest, then at the barred gateway is the third chest. Now, about that blue gateway Then get the last one on route to the chest. Just remember that buying any skill chain will get you 6 or less KP, so if you don't have any, just fight it out for 6 KP anyway. Get a Summonstone if you want to make up with her, kupo.
Along the path forward you'll see the Wraith floating around towards the left, behind her is the next chest. The boulder along the path to the gateway has the third chest with a second gil. For this next gateway, if you don't have either one, get a Straight or a Cross Chain. If you want a magic critical boost, go for the Straight, if you want a boost to stage BRV get the Cross. If you're replaying and don't have BRV Zero and you're at Lv1, use a ruleset to easily fill the EX gauge, otherwise the Harlequin will cause you major trouble.
Take an HP hit and right away use EX revenge before you hit a wall or anything. And across the boulder path, next to the Wraith, is the other chest with the KP Gambler. It's a pretty small area this time, even all the Light Orbs are in easy sight. The KP Gambler you can skip for now, get and hold onto, or even use in this next gateway since there are five you can chain easily. Just be sure to buy a Cross Chain if you don't have one already, or don't worry if you have a Multi.
Makes me wonder why the other emblem is even here at all when this one gets all five manikins. I honestly can't think of much to say. Her attacks are ALL magic, and as such, she hardly has any attacks that hit without some sort of delay. So enemies you're fighting can have time to block or dodge, even after you dodge or block and stagger them.
Plus there's an emblem in this chapter that is suicide to fight on with her. I'm not saying she's bad, but she's really not my type of character in this game and could have been much better. To me, she's honestly a huge disappointment compared to how she is in FFVI, where she could wield most of the swords and daggers in it and deal nice amounts of physical damage with the right weapons.
But on the topic of Celes A - Solitude and Treachery 2. B - Ryukahn Gateway 2. You'll get 6 from straight fighting, buying a Jump Chain would net you less than 6, so just fight it out if you don't have one. You'll probably remember this place from the last scenario, so first let's turn around for more than just a small dead end with a single or no chest. If you turn around to the left, you'll see a chest up ahead, that's the first.
Continue turning left and go down the mountainside, behind the manikin at the barred gateway is the second chest. And I'm sure you've probably spotted it by now, but there's a boulder leading to chest three. Now when heading away from the Mogshop, you may or may not see it, but there's a chest towards the left, on the other side of the mountain from the red gateway. When following the Light Orbs, go up the mountain trail to the last chest here.
Before the next gateway, if you don't have a Straight Chain, you should buy one, you'll get 16 KP, 8 after buying. Be careful of it's level. Around the mountains there is another Reaper and the second chest. And down along the path to the red gateway is the last chest in this area. I'm sure you've gotten used to them from the last two chapters, but blue gateways don't have bonus lines, so crank up the level and just walk through this one for the chest.
Also, get a Multichain and a Cross Chain if you don't have any, or if you have a Jump Chain, don't worry about a Cross. It's a long run back or you can switch scenarios to the first and buy quickly, but both coming gateways you'll net KP profit.
Or, if you already have a Cross Chain, beat the red and come back, there's a shop just on the other side of it. Just head to the right between the emblems, Multichain will hit all five from there.
If you don't have a Cross Chain like I said to get, go get one, or don't bother if you have a Jump Chain. You'll net the same KP either way. Just up ahead to the left is the desert with another Mogshop and a blue gateway. And across the boulder's path is the manikin and KP Gambler, you can get now or save it for later, that's up to you. Don't forget the Light Orbs on the way too. With a Mogshop so close, buy yet another Multichain for this blue gateway, if you don't have one.
And as you'll see, the four Lv14s are all gold, so they aren't always easy. Not to mention only one chain would work where the emblem is, but that's also a bit of a trick from the game makers. Fighting the two seperate ones and chaining the other two without chain skills also gets 6 KP.
But if you have a Straight Chain from orbs, use it under the Gunner. Heading back around, you'll see the next two, boulder leads to the second, and the third you should see in the distance. Now before the red gateway, go up the hill along the forest, just right of the barred gateway is where the Harlequin and last chest are at.
Alright, before this gateway, if you don't have a Jump Chain, go buy one next to the Ryukahn Gateway. Also, if you don't have a Straight Chain, either buy one now, or you can buy between chapters, just be sure to have one before starting the next chapter.
Other than that, I'm not sure what to say for him. It's been a while since I played the games before FFVI, so I'm a bit fuzzy on the characters other than how they are in this game. Cecil is another character with a wide variety of abilities to choose from, but the trick to him is that he changes between Dark Knight and Paladin.
He starts fights as a Dark Knight, but aerial HP attacks and a specific brave attack will change him into a Paladin.
Ground HP attacks and a specific brave attack will change him into a Dark Knight. But also take note that he gets two sets of brave attacks, one for each job. I personally am better with him in the air, so I have him set for more as a Paladin. There are also two new HP attacks for him, but you can only equip one of the two. Thing about these is they increase brave damage for the class, but decrease brave damage for the other.
A - End of Isolation Gateway 2. First head left, in the small gap in front of the barred gateway is the first chest. Heading back towards Pravoka Mogshop you should see a chest at another barred gateway to the left, and when you turn around, go straight forward to the boulder and third chest. Now forward through the first gateway you just completed, head left away from the red gateway and you should see the other Tree walking around. The boulder on the path leads to chest four, and back on the path to another barred gateway is the last chest.
Now head back up to the next gateway, and grab any Light Orbs you may have missed on the way. If you have a Straight Chain, good, if you don't, don't buy one. I said not to buy one because if you buy and use one here, you'll net 2 KP from the manikins in this gateway since the chain costs 8, meanwhile fighting them all individually gets 4.
But if you got one from the Light Orbs, you'll get 10 KP using it here. If you didn't get either, don't worry and don't buy them. First tackle the blue gateway nearby. I recommend raising your level before going in here, they tend to use summons like Pupu or Phoenix, which makes it hard to break if you're a low level. But like the last few the gain isn't all that extraordinary so you don't have to.
If you don't have one, just fight it out, buying one would get you 2 KP less. As you continue around to the right you'll see the Phantom, he's running around the chest with the KP Gambler. Pick it up now or leave it to save for later, it's your choice.
For the next gateway, definitely buy a Jump Chain if you don't have one. It will really help. Also, beware of the Reaper, it's a pain like the high Lv Wraith a short while ago. Just aim to break within 60 seconds, then take your time. The boulder has the second chest, and the third is up on the frozen water ring near the red gateway. I got a Jump Chain from the orbs. If you don't have a Jump Chain, you should get one for this last gateway of the chapter.
Also, you can do it now or between chapters again, but make sure to have a Straight Chain before next chapter. This is another one that I wonder why they add an emblem that's not needed. I think?? The story also didn't pull me in enough to keep playing despite the battle system, but I'm NOT saying the story was bad. It was interesting, but it just didn't appeal to me personally.
Tidus is a very happy go lucky type of person in this game, except when it comes to his dad, then he gets more serious and wants to "settle things".
Gameplay wise, I'm not too big of a fan of Tidus, similar to Terra, most of his attacks have a delay before they hit. However, most of his brave attacks not only combo into an HP attack, but the delay is because he does a dodge before the attack, and THEN attacks.
So his combat style has some good and bad, more good than bad if you time that dodge. But not really for me, which is why I'm bad at playing with him. A - Crescent Lake Gateway 2. B - Hidden Darkness Gateway 2.
Which is still 8 if you bought the Chain. This is the same exact place you were just at with Cecil, even the Trees are in the same places, so turn around to chop the first down. Just the same as with Cecil, the first chest is left at the barred gateway. Head towards the Pravoka Mogshop and you should see another chest at the same barred gateway, and the bouler for the second and third chests. Now going through the gateway, everything is again in the same locations as with Cecil.
The Tree is on the path, chest four is across the boulder, and the last chest is at the other barred gateway. This is another of those gateways that if you have a Straight Chain, awesome, but if you don't then don't worry about buying one. It's just the same as with Cecil at this gateway, you'll get more just fighting them rather than buying a chain to use here. If you do a quick look left with the L button, you should see everything here, with the first chest being that closest one.
The second chest is the one over by the red gateway. For the next gateway, definitely make sure you have a Jump chain, so if you don't have one, buy it from the Mogshop right here.
Or the bottom emblem to ' get only four, but get 32, 33 after that last one now all by itself. Another note, The Emporer in this fight loves to have at least one Flare floating around at all times, you can't block to reflect it back, but if you hit it with Energy Rain you CAN reflect it back. If you go down to the blue gateway and turn left, you'll see the despot and first chest, the second chest is at the boulder.
For this blue gateway, definitely get a Cross Chain if you don't have one, you'll net 17 KP if you buy the chain, or just get 25 KP if you didn't.
Or if you have a Straight Chain from orbs, you can use that, a free Straight Chain gets as much as buying and using a Cross Chain. Also, if you have a straight Chain, you can use that at the left? But if you'd prefer to 5- Ephemeral Summoner Lv16 use a cheaper Jump Chain, just above ' or to the right of that emblem will also get you fighting all four on the right. I can't figure out a Chain that can get all five at once, so 16 is what you'll get, not To your right is the KP Gambler, take it or save it, it's your call.
You've also got two Light Orbs right, and two more left. First thing you probably saw was the blue gateway ahead, for this one just don't worry about using any chains at all, no matter what you have.
Buying one for ' 6 KP and then getting 9 KP from the fights, instead of fighting them inividually for 3 is just I dunno. Usually my recommended levels are under the Bonus Line, but the Lv26 can be a pain, especially for someone like me who isn't good with Tidus.
Of course a rules set-up can make it a bit easier, but it's still a hell of a fight, even more so if you're going in at Lv1. You probably saw the Stalwart before the gateway, but go and take it out, and don't forget the first chest at the boulder on the way. The second chest is a bit further down the path at a barred gateway. The Light Orbs are all up at Gulg.
Now, if you don't have a Straight Chain, get one Straight Chain from the Pravoka Mogshop that popped up after last gateway. You can get it now, or between chapters, but have a Jump Chain for the start of the next chapter. Also to note, Jecht can be as much of a pain as the Wraith earlier if you go in at Lv1. So I'll get to how he plays, Firion is the original weapon master of the Dissidia games. He has quite a few varying moves, except his brave attacks are better comboed on the ground into HP attacks.
Aside from Swordslash on ground and air, his ground brave attacks all combo into HP attacks and his air brave attacks are magic that can combo as the single spell, or change to another magic during the combo. He has an arrow HP attack for ground and air that's pretty fast and long range, he has two attacks ground and air that use all of his weapons in a powerful attack combo, and a ground HP attack like WoL and Exdeath that deflects and counters.
He's a fairly well rounded character. A - Hidden Darkness Gateway 2. The first chest is down by the empty gateway, which is actually the one you just cleared. When heading forward, you'll come to the Crescent Lake area, to your left is the Warlock, heading around the forest to the center you'll see the two Phantoms.
Second chest is at the boulder next to the first Phantom, the KP Gambler is in the ruins after the second Phantom. Alright, if you don't have a Jump Chain, you could buy one. If you go in at Lv1, take note that one of the manikins has Pupu for summon. So it's a tough break for Lv1 unless you have a set up with First Strike ability and a high crit rate rules set to get crits to break it, with damage and booster accessories.
Obviously you'd probably be using most of that already, but I had to make not of it, but it's nothing like the Wraith and Jecht fights in the last chapter. And like I mentioned B- Jecht Lv14 just before, one of these has Pupu ' and can get filled up with too much BRV if you aren't quick. Specifically it's the Wanderer next to the chest.
One last note, Jecht also has a summon for large rapid BRV gain, he may not be part of the KP Chance, but he can get troublesome if you aren't careful. To the right is the only chest, Light Orbs scattered about, blue gateway in front, and red gateway to the left. If you don't have one, you should get yet another Jump Chain, it's the best one to use at this blue gateway. If you have space or don't mind losing any skill you have right now, grab a Multichain.
Move one left and use a Jump ' Chain, you'll get the first four. You can't go back to previous areas of this chapter, but it's not a big loss since there's a Mogshop here and you can restart the chapter after beating it if you want to go back into the blue gateway. You'll see all the Light Orbs in this small area.
If you don't have a Jump Chain, I think you should get one, best chain for the next gateway. The company warned its users not to download software updates from other sources. According to The Next Web, the attackers even implemented their own Electrum servers, which hosted the attacked Electrum. In a Reddit post, a user named mrsxeplatypus alerts the public about malware and describes how scam ads work: malicious ads masquerade as an Electrum ad, even showing positive links. Electrum wallets have been hacked in recent days and nearly bitcoins have been stolen, according to blockchain security team Devi Security Labs.
This attack, confirmed by Electrum, involves creating a fake version of the wallet to trick users into providing password information. Electrum responded on Twitter that "this is an ongoing phishing attack on Electrum users and advised users to download wallet apps from the official website. Hackers used botnets of more than , computers to attack Electrum nodes and simultaneously deployed malicious nodes.
When a user connects to these malicious nodes and sends a transaction using an older version of Electrum, the user is prompted to update the client carrying the backdoor.
If the user installs the client as prompted, the private key is stolen and all digital assets are lost. I believe you get some in chests. However, I think the very first one I got was from the final dungeon in the real Feral Chaos dungeon. I couldn't have been the only one to have thought of They don't even have hair! Next, they'll make one of Patrick Stewart. Set up an Iai Strike Build. It sounds kamikaze against such a strong opponent, but once you're familiar with Feral Chaos' attacks, he won't be a problem.
Don't bother with increasing your Base BRV. I suggest decreasing your party's level to anywhere from and giving them the following accessory build; 1. Smiting Soul. Brave Orb. Engage Jewel optional, replace it with something else if you want. Big HP Gap.
Fallacious Giant. Transient Witch. Counterfeit Wraith. Imaginary Brawler. Delusory Knight. Fallacious Wanderer. Imaginary Soldier. Phantasmal Girl. Phantom Train. Imitation Despot. Pandaemonium - Top Floor. False Stalwart. Varies 7,, Varies Varies Platinum Helm, Heike's Helm.
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